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GTA 5 prison what you can find interesting. The Prison Break robbery

08.11.2019

See Bolingbroke prison GTA game V you can by opening the map, but you can only get to it by helicopter. To do this, the character needs to call his air transport and fly over the Grand Senora desert, and then fly over the Trevor Phillips Industries landing strip. Following this path, the gamer will soon see Bolingbroke Prison, which in the game is located near the hills of Vinewood.
But it is not recommended to fly into the prison territory by helicopter, since the character will be immediately discovered by the guards of the prison complex and shot with firearms. Let's take a closer look at the issue GTA 5 how to get to prison?

Where can I get a helicopter in GTA 5 to go to prison?

Of course, on the personal helicopter pads of the game’s main characters:
for Trevor, this is an airfield in the desert, which is located next to an airplane hangar and military equipment;
for Michael and Franklin - the La Puerta area.

Please note that in GTA 5 you can get a helicopter for free. And it is called using the joystick button (before this you need to approach the helipad). You can also buy a helicopter by paying only 1.6 million in-game dollars. After making a purchase, the helicopter will be delivered to the character’s takeoff pad (in the next game day). Its capacity is 4 people, and maximum speed– 160 km/h.

What does Bolingbroke Prison look like?

How can a GTA 5 player understand where is the prison? Everything is very simple: the gamer needs to fly the way described in the first paragraph of this article. Having followed exactly the indicated route, the player will soon see a large, well-lit (at night) location. This is the prison complex. On the grounds of Bolingbroke Prison there are large observation towers (about ten), from which prisoners are monitored around the clock. And the prison itself is surrounded by an electric fence from the outside. The prison complex contains many two-story buildings in which criminals are kept. There are also buildings for security here. There are courtyards in the middle of Bolingbroke's grounds where prisoners walk during the daytime. On the territory of the prison you can also see buses in which convicts are brought for further serving of their prison sentence.

Visually prison in GTA 5 is very similar to the real-life “Victorville” - a maximum security prison located in the state of California. It houses about 960 prisoners.

If a player with his character flies into the prison territory using a helicopter, he will be noticed by security from the observation towers and over the radio communication in the helicopter the player will hear the following voice message: “Attention. This is a restricted area. Turn around immediately." The character will have some time to follow the advice. In addition, the player will hear the howl of a siren and see a commotion among the guards of the prison complex, and fire will immediately be opened on the helicopter itself. Already in the helicopter, the character can be shot. By the way, it is impossible to run inside the building. The character will need to quickly get away from the prison to avoid death. If the character does not do this, but, on the contrary, lands the helicopter and gets out of it, he will definitely be shot by the guards. We hope you understand the issue GTA 5 how to go to jail.

"Prison Break" is the second one you can complete in GTA Online. You won't be able to launch it until Lester calls you and says there's a new job for you.

This is a team robbery from four people. The cost of preparatory tasks is 40 000$ . The reward is equal to 200/400/500 thousand dollars, depending on the difficulty level.

The idea is that you need to get an “extremely dangerous man”, Maxim Rashkovsky, out of Bolingbroke prison, and he is willing to pay good money for it. Ready? Then go ahead.

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1. Preparatory task: Airplane.
You need to steal a Velum plane from McKenzie Airport, on which the Vagos transport their contraband. The point is that you first need to remove the Vagos themselves from your path, and only then put the plane on the runway and fly away.

Here your team is divided into two parts: one person (the pilot) boards the plane, which is located in a hangar at the top of the runway, and the other three people clear the runway.

After takeoff, the pilot just needs to deliver the plane to the desired point (hangar).


2. Preparatory task: Bus.
You need to steal a prison bus and drop the tail. To do this, simply follow the GPS to the bus, kill the driver, get behind the wheel and get rid of the police.

You'll need an RPG to shoot down the pursuit helicopter.

To get rid of the tail, it is better to leave the highway and go off-road. Since the bus is slow, on a good road you have little chance of getting rid of the chase. A bad road will put both you and the cops on an equal footing.

After you get rid of the tail and take the bus to the point, you cannot show yourself to police cars, otherwise you will earn one wanted star.


3. Preparatory task: Site.
You need to pick up a copy of the prisoner transfer schedule from the police station. Since you are dealing directly with the police, forget all kindergarten what was before. This looks more like a difficult matter.

Your team is divided into two parts - police station And cargo Ship.

The first squad steals a cop car and, under their guise, enters the police station to get the prisoner transfer schedule.

The second squad retrieves Casco, Rashkovsky's car to which he is so attached, from a cargo ship in the port.

Police Station Team: The easiest way to get the cops' car is to call them by calling 911.

Important: you will not have any weapons except a pistol and a club.
When they arrive, you and your partner stand on both sides of the car and simultaneously shoot the cops in the heads. Then you need to reset your wanted stars - for this it is best to hide under bridges, in the area of ​​​​large highway junctions, so you will not be spotted by helicopters. Lost your tail? Go to the police station, but don't attract attention with your illegal actions. Don't draw weapons, don't hit anyone, don't hit pedestrians, don't crash cars, just go according to plan.

Stealing copies of the schedule will not be difficult if no one pays attention to you.

At the end you will be required to burn a police car under a bridge using a can of gasoline.

Cargo ship crew: this squad needs to shoot the guards on board the ship, and then shoot at the container to open it.

Bonus: Lampadatti Casco car unlocked for purchase.


4. Preparatory task: Wet case.
We need to kill a couple of prosecutors and Rashkovsky's business partner. It won't take too long. Just like the last one preparatory operation, your gang is divided into two squads - city ​​hall And mansion.

City Hall team: members of this detachment climb to the roof and wait for two prosecutors to approach the building; they need to be removed with a sniper rifle. Two at a time to minimize risks.

Then go downstairs and pick up the documents. There will be a lot of cops there, so it won't be easy. It would be better if you had a sports car - it would be easier to get away from the police in it.

After that, you need to drop your tail and bring the documents to the robbery planning room.

Team mansion: drives to the desired building and kills the guards in stealth mode. You can also do this in assault mode, but then your target, Dima Popov, will escape and have to be pursued, making the task more difficult.


5. The robbery itself.
By default, the reward is distributed as follows - 55% for the leader and 15% for the rest of the robbery participants. Although, we would recommend increasing the share of your friends to at least 20%.

The gang is divided into four roles: prisoner, prison officer, pilot, bomber.

The prisoner and the prison officer work together on the prison bus, while the pilot and the bomber initially act alone - the first takes off in a plane, and the second steals a Buzzard helicopter. But then they form a tandem.

So, the prisoner and the employee go to the prison, go inside and must get to Rashkovsky, who is located in the central courtyard. Once you do this, he begins to follow you. He moves unless he sees a threat, so you need to kill all the cops and agents.

While the prisoner and the employee are breaking out of prison, the pilot is in the air, but fighters are already hunting for him, so the demolitionist protects him, shooting down the planes of the lawmen.

Once you are outside the gate, get into the armored van and drive, but it is not easy since you have 5 wanted stars. Plus, the police will lose interest in the plane and switch to the van, so the demolitionist will also have to switch to it and protect you and Rashkovsky.

The pilot, meanwhile, must get to the runway and wait for the gang.

When everyone arrives, rush to the plane as quickly as possible. The demolitionist should provide you with rear support.

On the plane, we drop the wanted stars, fly through the marker and then jump down with parachutes. We need to land on the beach. All.

Also, after completing the final mission, you will unlock the Vellum 5-seater plane and the Prison Bus for purchase.

The GTA universe contains quite a few stories about a series of long-awaited and high-profile murders, victims and their killers. Each of these horror stories is special and memorable in its own unique way. Merle Abrahams - or the Endless Killer - is probably the most unpleasant character to appear in the GTA universe since Eddie Lowe ().

The Legend of the Infinity Killer

The inhuman history of Merle can be gleaned from fragmentary information found throughout Blaine County. Following the “breadcrumbs” of clues, you will have the opportunity not only to visit the places from which you will learn about his crimes, but also to reveal the whole mystery of his inhumane crimes, as well as find the mass grave of the bodies of the people he killed. This is a scary story that has nothing to do with the main and additional missions of GTA 5.

Use a photo of a section of the “Sandy Shores” map with markers marked on it (numbered in order from one to five) so as not to make mistakes in moving through locations and collect all the details in a logical sequence;

Use the clues and signs left in the story;

Explore locations during the daytime;

Use the map navigation marker, switch it from one location to another before going to the desired location;

From Vehicle use the helicopter;

Get a parachute just in case;

Equip your character with diving gear.

Finding the Records of the Endless Killer

Choose one of the main characters of the game. Get a vehicle and go to the "Sandy Shores", and then, using a map with numbered markers marked on it, to sequentially move from one marked area to another.

1. North of the "Sandy Shores"

There are ruins and several walls from a burnt house, which, apparently, once belonged to its owner, Merle Abrahams.

On one of the walls you will find graffiti written by the Infinite Killer that reads: "There will be 8 there." The mystery of the message lies in the fact that future killer only intended to commit at least eight murders. Now, one more thing.

Please note the drawing left by Merle in the upper left side, above the message. We will return to this drawing later. For now, remember it. But, if you wish, then a small addition for you: initially you should have looked at this drawing, and then read the graffiti. The clarity of the content of this addition in the minds of many can be revealed either immediately, that is, now, or towards the end of the investigation of the mysteries contained in all such messages left by Merle.

2. Rear end Abrahams house

After examining this part of the house, you will see another graffiti, which, according to its meaning, was no longer left by Merle Abrahams, but by those who may have burned and destroyed his house. The content of the graffiti is a threatening message: "Get away, Merle Abrahams, you are a dark person." It is obvious that the residents of the Sandy Shores neighborhood left this inscription when they found out what kind of monster lived within these walls, and later turned the house into ruins.

Take the time to look inside the former house, there you will find the previously familiar number eight, painted many times on the walls and jars, which contain something strange that is hardly conducive to digestion.

3. Southwest of "Sandy Shores"

This time your hero will again need transport, unless, of course, you want a long walk or jog.

After putting the protagonist in the transport, go to a place called Senora National Park. The park is a sandy area with several hilly hills consisting of large white fossilized rocks.

When you get closer to the location marked with a marker, you will again see the familiar number eight.

Finally, once you are in the right place, you will have the opportunity to learn something about the victims of the serial killer. The Infinite Killer wrote rhymes about each of them, which he composed into a terrible poem:

The first one was burned
The second one was funny
The third tried to escape
Fourth call mom
The fifth did not want to live
The sixth showed attention
Seventh in the Sky
I didn’t want to wait for the 8th

One Is DoneTwo Was FunThree Tried To RunFour Called MomFaves Not AliveSix Is NixSevens In Heaven8 Wont Wait

This poem, composed of eerie rhymes, is a revelation, namely: most likely, it was written about how Merle Abrahams made fun of his victims, that he remembered each of them.

4. South side of "Sandy Shores"

To get to the next area, fraught with the next revelations of Abrahams, you will not need transport. Take a walk or jog south from where you experienced the gruesome lyrical work of the Endless Killer.

Once you get there, you will see another message from Merle:

They, wanting me, will get me
But they will never find my people
Even leaving enough signs there,
Where will they keep me captive?

According to these lines, it becomes obvious that representatives of the authorities were on the trail of the Infinite Killer, and it is possible that also residents of the Sandy Shores neighborhood, and, hiding from his pursuers, Merle Abrahams, being confused, left this somewhat confusing, strange, ending with the next riddles, quatrains. But, despite this mystery, the secrets of the next work of the poet-murderer will soon be revealed.

Opposite the stanza, on the left, you can see another short inscription: “Aspiration 8”

This inscription may indicate that the Infinite Killer was striving at all costs to commit his planned eight murders and, thus, wanted to establish himself as the Infinite, because the number eight as a sign can mean a mathematical indicator of the desire for infinity. What can I say? The guy has completely gone crazy.

5. North-west "Sandy Shores"

Transportation will be required because running or stomping to the designated location is not low beam.

Once there, you will read an excerpt from a newspaper dated December 2014. The newspaper excerpt shows a post with the headline:

Merle Abrahams, murder suspect, dies in prison

Merle Abrahams, the alleged Endless Killer, awaited trial for kidnapping and torture, died last night at Bolingbroke Penitentiary. Abrahams, 57, was suspected of involvement in a series of disappearances related to the Endless Murders case that occurred five years ago. Police believe the eight victims, all single young men, were caught while running and killed by the same person, as they have circumstantial evidence implicating Mr Abrahams. However, the bodies of those killed have still not been found, and Abrahams himself did not confess, but he admitted that he was obsessed with the number 8

The story of the Infinite Killer doesn't end there.

An article from a newspaper scrap mentioned that Merle was in last days of his existence was imprisoned in Bolingbroke Correctional Prison. From this it becomes clear that he left the next clue there. Adventure awaits you and your main character...

Bolingbroke Correctional Prison

Go to a government agency air transport, for example, by helicopter. A parachute may also be needed. But before you go there, take a weapon with you, not out of the kindness of your heart, but for the simple reason that the government facility is under strict supervision by government officials.

Finding yourself next to a government institution, you can immediately get at least one or two, or even all three wanted stars, and as soon as the protagonist finds himself in the courtyard, where he, in fact, should get, he will be surrounded by a crowd of police officers. In spite of everything, fight your way forward with the sole purpose of finding the next records of a crazy serial killer.

Find the open courtyard where the prison faces the fence, there you will see walls in the center. After running around a bit, you will need to find the wall on which the last poem from Abrahams was left.

Abrahams' latest literary work of art will read:

Where water meets land,
As soon as the flames erupt outside
There endless eight will remain
Until then I won't return

If you try to reveal the essence of the narrative of this stanza, it turns out that Merle Abrahams is talking about an extraordinary place in the world of GTA 5. So, what do you have to solve the riddle of the stanza? Okay, let's look at the key lines in their sequence:

- “There...”: somewhere far away;

- “...where water meets land...”: it could be an island;

- "As soon as the flames erupt outwards." Let us ask ourselves the question: “Where can the flame come from?” The only thing that most likely comes to mind is a volcano. There are no volcanoes in the world. However, what can be representative of volcanoes? These are mountains that, as is known from the science of geography, can be dormant or extinct volcanoes. The only place that can resemble a volcano is the famous Mount Chilliad. Do you know that if you go to Mount Chilliad at night and wait for dawn, then the dawn there is unusually beautiful and it turns out that it is behind Mount Chilliad that the sun begins to rise. In other words: Abrahams did not mean a volcanic eruption as a local process of awakening the Earth, but an allegory, a poetic metaphor in which the sunrise and Mount Chilliad, combined together, were associated with an “eruption of flame.” It turns out that the search location will be a certain area near Mount Chilliad;

- “There the endless eight will remain”: here Merle directly points to the bodies of his victims;

- “Until then I will not return”: the essence of this line is unknown, but there is an assumption that the Endless Killer dreamed of returning to his dirty occupation.

Notice the bottom right part, next to the poem. Do you recognize? This is the same drawing that you should have previously remembered from the first message, which said: “There will be 8 there.”

In the last entry from Merle, the last and this time a key clue is left, in which the Infinite Killer not only describes, but also points to a place that should be visited.

Cemetery of the Murdered

Mentally imagine a drawing of the "Endless Killer" and think about what it could be. Does not work? Then open the map. Guessed..? A drawing of a serial killer that, like a tracing paper (sketch), can be mentally superimposed on the corresponding area on the actual game map to obtain an approximate resemblance between Merle's sketch from the wall of Bolingbroke Prison and the original. As a result of this action, it is possible to determine the location where the killer hid the bodies of eight of his victims.

For those who have difficulty finding bodies, it is recommended to use the Paleto Bay map section, on which arrows with numbered markers indicate their exact location.

Conclusion

The next one turned out to be even more meaningful and more mysterious. Following the breadcrumbs, we received more answers than were contained in the clue messages left by Merle Abrahams.

According to news from a scrap of newspaper and preliminary searches, it follows that the Endless Killer, Merle Abrahams, was born back in 1947. Series brutal murders he started back in 1999. Merle lived in the town of “Sandy Shores”, where he committed the murders. He was mentally ill, wrote poetry, may have been a poet, and in the not so close year of 2004 he died in Bolingbroke Correctional Prison, without ever answering before the law for what he had done. As for the murder victims, they were all sprinters, and also that they were all men and led a solitary lifestyle.

The only thing you may regret after learning the whole story is that you were not able to see the Infinite Killer.

To the main character of the game Grand Theft Auto You constantly have to contact and interact with police officers in the game. When serious crimes are committed, a real hunt begins for the player, which can ultimately lead to the murder of the main character or his arrest. However, even for the most serious crimes you will never be able to go to prison, since the developers decided not to introduce the so-called “serve” mode into the game, so after the arrest the player continues his game from the police station.

Information about the prison

However, even taking into account the fact that the player cannot go to prison, it is on the game map. This is one of the most interesting locations in the game, and at the same time dangerous, since the police are constantly patrolling the prison area. Where is the prison in GTA 5 on the map? This question is asked by many inexperienced players.
The prison site is quite easy to find, despite the fact that it is located far from the city. The prison is located on the left side of Highway 68, so it can be reached via a good road.

The name of the prison is Bolingbrook. What is interesting is that the architecture of this building is in many ways similar to a real prison in California, where convicts are under special control.

Getting into prison territory is not an easy task. There are dozens of guards around the entire perimeter, and snipers are located on the towers, who conduct aimed fire at the player after the first warning. The most reliable option for entering the prison territory would be to use a helicopter, however, even in this case you will have little time to land, since the fire will be destructive. To more effectively penetrate the prison territory, you can use available codes for weapons, or, if more difficult, for immortality.

The Bolingbrook location is a very interesting place. Here is a small list of secrets:

  1. After entering the prison yard, you can stumble upon an interesting inscription from one of the serial killers associated with the number 8.
  2. When near the prison blocks, you can hear the screams and moans of prisoners.
  3. Near the prison, random events may occur to the player related to the prisoners of the prison.
The prison in GTA 5 is not immediately noticeable on the game map, but after you visit its territory once, finding the place of detention next time will not be difficult.
In the online version of the GTA game, an entire escape mission is available, the completion of which will take a little time, but will leave a lot of impressions on gamers.

5354 2015-07-28 at 16:46

The Prison Break robbery


The Prison Break, or prison break, is the third heist in the GTA Online Heists add-on, in which the target of the kidnapping is a person, namely an inmate at Bolingbroke Prison. This is the first four-player case and includes four preparatory missions. Preparation will cost $40,000, and you can get up to $500,000, not counting bonuses for elite tests.

As the title suggests, this time you will have to prepare a prison escape Maxim Rashkovsky, possessing information valuable to the customer. This escape is very intricate and requires much more serious preparation than a “practice” bank robbery.

Preparation: Plane

Agent 14 asks you to steal a Velum plane from the Vagos gang, who are using it to transport drugs across the border. It will allow our customers take out Rashkovsky from the country.

To quickly eliminate forces arriving by transport, a grenade launcher is useful. Be careful - don't let yourself be surrounded. The mission will be counted when the plane is delivered, and the trio remaining with the bandits will leave place of theft.

Preparation: Bus

Now you need to steal a prison bus, which will be used to enter the prison. To get there, follow the directions navigator.

Since the bus is carrying a dangerous criminal at the time of the attack, it is guarded. Escort is best liquidate with the help of sticky bombs, the bus driver with a targeted shot in the head, and the helicopter that appears with a grenade launcher or rocket launcher. Remember, if you damage the bus too much, you will fail the mission.

Having taken possession by bus, you will “earn” three wanted stars. Here it is best to go off-road and drive through the fields. Breaking away from pursuers take it bus to the designated parking lot. Do not forget that they're still looking for you, and if you catch the eye of the police, you will receive a “star”, which will again have to be “washed away with the mud” of country roads.

Preparation: Station

You are divided into two teams: one must steal the prisoner transfer schedule from the police station, the second must steal Rashkovsky’s car, Casco, from the ship, without which he refuses to cooperate with your customers.

Agent 14 at the beginning of the mission states that he is specially creating competitive atmosphere. This, of course, is great, but, on the other hand, the team that completes its task first will have to wait lagging behind.

Schedule
To get into the station, you will need to impersonate cops as plausibly as possible. A uniform you have, so for a complete “transformation” all you have to do is find police car. The easiest way to steal it is either by running into real police officers, or by calling the treasured “911”. And remember that, since you must resemble law enforcement officers as much as possible, you will only have with you pistol and baton.

Once in the police car, go to the station. Come in and quietly, without disturbing anyone, go get your schedule. Then leave the building and drive the car to the indicated location. You will need destroy her - fortunately, there will be several cans of gasoline nearby. Now all that's left is attribute schedule in the planning room.

Rashkovsky's car
The car is in container on a cargo ship in the port and is guarded by Korean bandits. You need to pick him up before he goes overseas. Make your way to the ship, along the way killing everyone who tries to stop you. You can first destroy those you see from the shore using a sniper rifle.

Having cleared ship, go get the car. The container is located at the top of the “pile”. Get in there, shoot the castle, sit down inside and fearlessly slide/jump onto the shore.

The police will start looking for you - and the bandits don’t want to give up so easily. Get rid of the cops it will be quite easy, and it is better to just avoid Koreans - if you are too strong damage car, the mission will fail. Just head towards the meeting point. There, Casco will be picked up by an accomplice who will take him to Central America. Although this is no longer your business.

Preparation: Wet Work

Finally, you need to understand the basics in advance opponents Rashkovsky - his business partner, Dima Popov, and two lawyers. Three goals, two teams of two.

Lawyers
The first team needs kill two lawyers and take important documents. Lawyers are on their way to city ​​hall. Climb up roof buildings opposite and wait for them to appear. Prepare your rifles and shoot when they get out of the car. Better kill them simultaneously, but this is not at all necessary.

Come down and pick it up documentation. The building will be surrounded by police, and you will have to deal with them first. Get rid of persecution - get to work get a faster car, for example, your favorite sports car or supercar. Then just take the documents to the apartment.

Partner
This team will need kill Popov and, incidentally, several guards, and then leave the crime scene. Don't let yourself be detected, otherwise the target will try to hide and it will be very difficult for you to destroy it, while at the same time fighting off the guards.

First work from afar using sniper rifles, and then pistols, in both cases do not be disdainful mufflers. Take your time, explore routes guards, get into the process. Work in pairs– “shoot” nearby enemies at the same time, with headshots, coordinate your efforts. As they say, hit gently, but hit hard.

If possible, try to kill Popov as soon as possible, he is the only one who will try to escape in case of danger. Having done the job, go away and come back to the planning room.

The escape

The time has come to do what we have been preparing for so long and hard. Each player will be given their own role: employee and prisoner sneak into prison on a stolen bus, pilot will transport Rashkovsky, and demolitionist will help the first three in every possible way.

Demoman
The demolitionist's first task is intercept a real prison bus that is going to be used for transportation. Just follow the marker. The bus is not guarded, the driver travels completely alone. Kill, get behind the wheel, go to the airfield and destroy bus.

Then steal nearby Buzzard. Once at the helm, you will first have to, if necessary, protect Velum from fighter attacks, and then switch to the ground team, which, having taken Rashkovsky, will have to get out of prison and head in an armored car to the airfield. Cover them and help fend off the police, especially a whole "flock" of helicopters.

When the team boards the plane, accompany him to the landing site. There, leaving Rashkovsky at the helm and wishing him a safe journey, they will jump out and have to regroup on the beach. Pick them up and come back in town.

Officer and prisoner
This group should take a fake prison bus from a landfill near Sandy Shores. Sit down and go on it to the prison territory. Drive through the gate, park and exit.

Maintain “subordination” for a while, and then, moving away from the first two guards, kill the jailer standing in the way with a shotgun and make your way to Rashkovsky. The prisoner makes his way to Max, and the employee covers him.

Don't approach your target until demolitionist will not be ready to provide you with air support. When you get close to the target, after a short cutscene you will be surrounded. Defend Rashkovsky - clear territory from special forces. Having coped, get into the armored car and leave from the prison grounds.

Go to the airfield under the cover of a demolitionist. Having reached to the place, jointly deal with the police and signal the pilot– he can sit down and pick you up.

Now it's up to the pilot. Wait for the right moment jump out from the plane and go to beach. They will pick you up there.

Pilot
To begin with, the pilot needs take Velum from Los Santos airport. Once at the helm, you will have to go to the airfield, but take your time - fly somewhere in the distance so as not to run into fighters. Wait, until the employee and the prisoner are in the transport, on the way to the landing strip.

Wait for the signal - “All is clear!” - fly there and take it away two players and Rashkovsky. To get rid of the police, rise as high as possible, it's only a matter of time. The Demoman will cover you if necessary.

Finally, go to the landing site, grab your parachute, say goodbye to Rashkovsky and jump. A personal helicopter on the “Beach – City” route awaits you on the shore. It's time to celebrate.


Please note that this time you literally secured a job for yourself: Rashkovsky was in the past one of the managers The Humane Labs and can now provide you with a laboratory floor plan. Which, of course, is no coincidence, because it was she